Hold & Win Slots
A hold and win round locks value symbols where they land, resets a respin counter and settles every printed value when the round closes.
How hold and win works
A hold and win round replaces ordinary spins with a locking board. Entry usually needs a stated count of trigger symbols, and the round then holds every value symbol where it lands. A respin counter, commonly set at 3, resets with each new lock, and the round closes when the counter runs out or the grid is full.
The value symbols are Cash Symbols in the standard design, each carrying a printed stake multiple. Settlement happens at the close, when the round pays the sum of everything locked. A full grid often adds a stated bonus on top, and some games reserve their fixed Jackpots for exactly that outcome.
The respin engine underneath is the ordinary Respins mechanic, with holds decided by the round rather than by the player. The rules state the counter, the reset condition and the entry requirement, and those three lines define how long a round can run.
Value behaviour inside the round varies by game. Some designs upgrade locked symbols, merge neighbouring values or drop collectors that gather mid round, and each behaviour belongs in the rules with its own wording. The printed range of the values, from the smallest fraction to the largest multiple, is disclosure as well.
The round is easy to read because everything that pays is visible and numbered before it settles. The entry count, the counter and the value range are the three published figures, and a game that prints all three has documented the feature in full.