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Respin Slots

A respin spins part of the grid again whilst the remaining symbols hold, under trigger and cost rules the game states in its paytable.

How respins work

A respin spins part of the grid again whilst the rest holds in place. The held part is usually the symbols that formed a near result or a locked set, and the spinning part is everything else. The rules state the trigger, the number of respins awarded and whether the sequence can refresh itself.

A respin is a distinct spin event, which separates it from a tumble. In Tumble & Cascading Reels the grid refills the cells a win emptied within the same spin, whilst a respin starts a new spin with chosen reels held. The two are often confused in descriptions, and the paytable wording keeps them apart.

A holding round is the mechanic’s best known home. In Hold & Win designs each landed value symbol resets a respin counter, commonly to 3, and the round closes once the counter is spent or every cell is taken. Outside those rounds games award respins for near triggers, or hold Sticky Wilds through a short sequence.

A few games sell respins directly, with a price per respin printed next to the reels. The price is a stated multiple of the stake and changes with the position, and the rules should present it as clearly as any feature purchase price.

The feature reads simply once three lines are found, namely what holds, what spins and what refreshes the sequence. A game that states those three has defined its respins, and the rest is arithmetic on the published values.