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Pirots 3

Pirots 3

  • RTP 94.00%
  • High
  • 10,000x
  • Bonus Buy
  • Demo available

Pirots 3 moves the collection engine to a 6x7 frontier board with bird duels and a train heist, on the line's single 94.0% configuration.

Play Demo

Demo is provided by the game developer. Casinos may use different RTP configurations.

Gunslingers on a growing board

Pirots 3 moves the series to the frontier, and the official page calls it a “gunslinging” slot on a 6×7 board. ELK Studios released it on 25 June 2024, by its own news post of that day. The paperwork follows the house pattern, an official product sheet carrying every figure the studio publishes. Readers who want that disclosure style unpacked in full have the Pirots 2 review in this catalogue, and this page concentrates on what the third game changes.

What the sheet prints

The return stands at 94.0%, the only version the studio ships, one figure for every lobby. Volatility reads 8 of 10 on the ELK scale, per the sheet. The printed frequency is 25.2%, so close to a quarter of spins return something, and maximum exposure is stated at 1,000,000 euros, as across the line. Bets span 0.20 to 100.00, and the limit is 10,000x with no odds attached to it. Where the sheet leaves a blank, it is the odds of the top, and nowhere else. The paytable check turns ceremonial with a single version, and this catalogue still recommends the ceremony.

Duels, trains and an empty board

The four birds still walk the board and collect their colours, the engine described at length in the Pirots 2 review. It runs on a taller 6×7 frame that grows further in play, per Dynamic Grid. The frontier dressing adds rules rather than paint. Adjacent birds draw on each other and shoot, and everything a shot hits is collected. Where 3 or more birds stand adjacent, a duel is guaranteed, and the rules print the condition plainly. A player watching the birds line up learns to want neighbours. The gun idea rewrites collection order, because a duel gathers at range what a walk would take turns to reach. Long boards favour the birds that fight, and the rules print the geometry of it. A Train Heist can carry up to 3 feature symbols across the board. The bandit escapes when a key is collected, gathers symbols of his own and duels the birds in turn.

The Coin Game answers a question most grids never ask, namely what an empty board is worth. A board cleared entirely during the peanut feature or a bandit escape opens it. The bonus ladder keeps the family shape, with the Bonus Game holding grid size, meter progress and amber level from spin to spin, filed under Bonus Game, and a Super Bonus above it. Persistence again does the quiet work, and a board four features deep bears little resemblance to its opening state. Collection itself remains the fullest working of Collect Symbols on this site.

The X-iter menu

The purchase menu, where markets permit one, holds five prices. The 3x bonus hunt entry is worded on the sheet as carrying “more than 4x bonus chance”, and the ladder runs through 25x and 50x modes to the Bonus Game at 100x and the Super Bonus at 500x. The spread repeats the family pattern, and each rung prints its price in the rules before a player commits to anything. The menu here swaps the second game’s 10x rung for a 50x one, the line’s quiet repricing.

What it costs to play

$6.00 of every $100 stays behind at $1 stakes over the long run, the same rate as the rest of the family. Players pay it for the densest rule set in the series so far, and the sheet’s 25.2% frequency keeps the game busy while the price runs. Unless the frontier rules pull a player in, the second game does the same job for the same fare. The unpriced 10,000x top stays the line’s one silence, and a player should read the limit as a fact without a schedule. The frequency line eases from the second game’s 25.4% to 25.2%, a drift a player will not feel.

Within the series

The line’s timetable frames this entry. The first Pirots arrived in March 2023, the second that November, and this third in June 2024, with a spin off, a space fourth and further worlds following on the studio’s page. The third game is where the series started spending its ideas on antagonists rather than boards, and the bandit remains the line’s best character. Pirots X of October 2024 spun the idea off without the collection engine, and the main line continued past it. On figures it is level with its siblings to the decimal, which is the point of the one version policy.

Disclosure grade and score

Disclosure holds a B, on the same sheet driven reasoning as the second game, with the unpriced top again the blank that matters. The game lands at 6.5 of 10. The duels and the bandit give the formula genuine new behaviour, and the empty board rule is a clever inversion. The mark sits under the second game’s because the additions raise complexity more than they raise legibility, and the $6.00 per $100 rate asks the same patience for a busier screen.

One check before you play

  1. Read the duel and bandit rules before valuing a busy board, since collection order decides what a shot actually gathers.
  2. Confirm the 94.0% line in the lobby’s paytable as a formality, and a player can spend the saved attention on the feature glossary instead.

Sources

The figures above rest on the public documents listed here.

The site’s review method sets out what gets verified and when.

Frequently asked questions

What RTP does Pirots 3 run?

The product sheet states 94.0%, the only configuration the studio ships. The figure matches the rest of the line, so the choice between Pirots entries never turns on price.

What do the duels do in Pirots 3?

Adjacent birds draw on each other and shoot, and their shots collect everything they hit. 3 or more adjacent birds guarantee a duel. The bandit can escape with a collected key, gather symbols of his own and duel the birds too.

What is the maximum win in Pirots 3?

The sheet states 10,000x the bet and publishes no odds for it. The 25.2% frequency printed beside it covers pays of any size.

How does the Coin Game trigger?

A grid cleared entirely during the peanut feature or a bandit escape opens it, which makes a fully emptied board a target rather than a curiosity. The reward scales with how hard an empty board is to reach.